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3D Game Design

Team

Helen He, Yihui Yang

Game Name

Kill Sword

Year

2021

Starting 2021 Febrary, I start to design a 3D mobile game with a developer in France.

The game is called "Killing Sword" (戒剑), and it is a PvP 3D Unity game for players to use skills to battle with another player or robot on the platform. This project is my first time trying to design UX/UI for a mobile game using Unity 3D. My design focused on game overall experience: game strategy, user setting, onboarding, game setting, and in-game experience.

Design Strategy

For mobile games, considering that most players are right-handed, the devices have comfort-to-reach area and hard-to-reach area depends on their orientation:

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For the visual, I decide to largely incorporate Chinese “Taoism” in to the "Killing Sword" mobile game.

Since the audience is mainly for Chinese, the game focused on chinese ancient mysterious culture "Taoism", which signifies the fundamental or true nature of the world - "Nothing in the Universe is fixed, static or non moving; per se everything is transforming all the time."

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User Flow

This game don't have any options in game environment and roles/characters. The player use different skills and strategy to win, thus, how to onboarding new user to learn different skill and feel the game playful is the key to the user experience.

Register / Log in
Choose Game Server
On Boarding
/ Setting
Account Info
Role + Skills
Ranking
Game Setting
Game
AI Practice
Match Online Player
Observe Battle

Error Message

戒剑注册.png

Button disabled untill user puts in their account info

戒剑注册提示.png

Error message if password does not match

戒剑注册填写.png

Role / Skill

戒剑3.png
Using Tabs to switch to different section of account
Make the "Start Game" at the first screen for the experienced player
戒剑.png
Button for different sub-section
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